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Game Economy Designer

København, Storkøbenhavn

Indrykket
14-07-2020
Kontakt
Praktisk information
Oprettet
14-07-2020
Udløber
13-08-2020
Kviknummer
330306548
Jobtype
Fuldtid
Arbejdsområde
Organisation, udvikling og rådgivning
Stillingsbetegnelse
Grafiker
Multimediegrafiker
Erfaringer - I højere grad
Ikke angivet (Media), Ikke angivet (Kunst, kultur og sport), Ikke angivet (Tele), Ikke angivet (IT og web), Ikke angivet (IT)
Sprog
Dansk Læse/ tale

Crey Games is a studio full of passionate and talented people focused on making innovative and creative platform. With over 10 nationalities, Crey Games is a diverse and multicultural company based in two locations: Copenhagen (Head office) & Budapest (Tech team). At Crey Games, we are passionate about positive culture. Join us and see for yourself the open-minded and challenging work environment where ideas will have real weight, while you have real fun.

We host daily lunch, weekly get together, free coffee, a game lounge, and fresh fruit to promote a balanced life. Crey Games also offers a comprehensive health benefits package, pension matching, education support, training, and career development.

Join us and see for yourself the open-minded and challenging work environment where ideas will have real weight, while you have real fun.

Our office is located on Grønningen 23.1, directly opposite of the Kastellet park. The office contains several new start-ups and entrepreneurs.

Responsibilities


  • Define, design and manage key game features that further the overall strategic vision of the product

  • Defining virtual products and their statistics with the development team, and project how each change modifies game dynamics.

  • Identifying the potential sale drivers for the different product categories in the game economy, defining the key points of exposure for those drivers.

  • Balancing virtual products - identifying needs, relationships, life-cycle, and streams of availability.

  • Managing pricing - create specific price point roles and implement selling strategies for key consumers.

  • Regularly providing user feedback and stat/price point tuning to the development team based on play-testing, both during game development and post-release.

  • Analysing the evolution of defined metrics to spot both, monetization bottlenecks and facilitators, and suggest game design improvements or enhance the customer experience accordingly

  • Conduct and communicate in-depth analysis of in-game economy trends using data insights and strong business acumen to impact top-line KPIs

  • Design, balance and optimize economy models for virtual economies

  • Track performance on a daily, monthly, and quarterly basis

  • Communicate KPIs to internal and external stakeholders and adjust designs/plans accordingly

  • Define requirements for Data Analytics, A/B testing, push notifications and other partner tools

  • Become an expert on established and new models for monetizing games

  • Monitor competitive trends and best practices, third parties' tools/partnerships, and internal business intelligence

  • Leverage first and third-party tools to define, track, and best serve player segments

  • Learn, have fun and build games that millions of people love to play

This is a position requiring a mix of strong economy and marketing knowledge with a passion for analytical game design and the emerging free-to-play business model.

Skills:

Strong sensitivity to gameplay and game design, understanding how to build needs and emotions in the context of a game.

Strong analytical and formal thinking, able to break problems down in their key variables and identify the relations between them.

Strong econometrics skills, able to model problems into quantitative systems, and draw qualitative conclusions out of quantitative data.

Statistic knowledge, able to formulate ratios and indexes specific to each game, identifying specific weaknesses and strengths in its economy design.

Strong marketing knowledge, able to formulate adequate selling strategies to improve financial performance.

Understanding of client/server architecture and data collecting pipeline and mining

Requirements:

> 2 years' experience as a Game Economy Designer or Game Balancer.

Graduate degree in Economics or BA preferably specialized in Marketing or Strategic direction.

Mastery of Excel.

Deep, up-to-date knowledge of the free-to-play market, both web-based and on smartphones.

Passion for games on all existing formats: board games, card games, sports, paper RPGs, gambling, all genres of videogames with special focus on MMOs and competitive games.

Pluses:

Previous experience in econometrics/data mining.

Previous experience as a game designer, social designer, or gambling designer.

We thank you for your interest, however, only those candidates selected for an interview will be contacted. No agencies please.

Perks and benefits
This job comes with several perks and benefits
Flexible working hours
Time is precious. Make it count. Morning person or night owl, this job is for you.

Free coffee / tea
Get your caffeine fix to get you started and keep you going.

Free office snacks
Peckish after lunch? We got your back with soft drinks, treats and fruit.

Social gatherings
Social gatherings and games; hang out with your colleagues.

Near public transit
Easy access and treehugger friendly workplace.

Free friday beers
Friday is something special, let's enjoy a beer together.

See all 12 benefits

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Virksomhedsinformation
Praktisk information
Oprettet
14-07-2020
Udløber
13-08-2020
Kviknummer
330306548
Jobtype
Fuldtid
Arbejdsområde
Organisation, udvikling og rådgivning
Stillingsbetegnelse
Grafiker
Multimediegrafiker
Erfaringer - I højere grad
Ikke angivet (Media), Ikke angivet (Kunst, kultur og sport), Ikke angivet (Tele), Ikke angivet (IT og web), Ikke angivet (IT)
Sprog
Dansk Læse/ tale
Beliggenhed
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